Shaping the Future through AR and VR
“Science has narrowed the line between reality and virtuality.” This statement is proven right by two leading technologies that are an excellent example of the modern science. AR and VR are two terms become the revolution in manufacturing, education, Automotive and healthcare industry. Using VR gadgets as a bridge between reality and virtual world consumer’s experience has increased exceptionally, on the other side A-R is merging reality and virtuality and opening various new dimensions in research, education and in various other sectors.
Since its inception in 1956, VR is constantly gaining progress, but the noted change was when in 2014 Facebook bought Oculus a well-known VR company. It was the changing moment for VR industry where various industries started to look into VR’s actual potential.
Scope and Majorly Affected Sectors
VR in Filmmaking- From 3D movies to complete 360o angle movies, VR has changed the novelty of filmmaking industry. Films are the way to see everything without the barriers of time and portrait the emotions and bring characters into audience life. And VR brings this whole creativity in a whole new level where the audience feels like sharing space with the character which is an extraordinary experience of watching a film.
Health Sector- Healthcare sector has adopted many modern techs to improve patient’s health mentally as well as physically; adding VR is one of the major steps in it. Most of the time, the patient feels sick in the environment where they are having treatment, this impacts them psychologically. VR, often diverts a patient’s mindset and the rehab process becomes much more comfortable and relaxed. VR helps patients to experience being in other places which makes treatment process less painful. It also helps to assess the health of the patient in remote areas without even visiting the hospital.
Gaming- Virtual reality gaming is the most trending thing in the gaming world. It takes a player to their utmost gaming experience where playing VR game makes them experience being in it. Virtual reality in gaming uses bio sensing so the movements of the gamer can change into 3D space and game will responses according to it.
Education and Training- Lea-rning is an important part of education system learning becomes critical when it comes to difficult fields like engineering and teaching something new to small children. VR has the solution to involve learner to its learning field by present the subject in 3D scale. So the interaction becomes more exciting and complicated topics can be easily understandable.
Where VR needed a head-mounted gadget to connect to the virtual world, AR has brought virtual world to the user’s gadgets directly. In 2016, Pokémon go delivered an exceptional experience to gamers and introduced A-R as a new disruptive tech in the game world. AR is not just limiting to gaming sector, these are the following sectors see AR as a potential technology-
Industries influenced by AR
AR in Automobile- Now AI has already disrupting automobile industry; AR is adding more features and taking automobile industry towards fully automated cars. Many automobile companies like BMW, Ford and Mercedes using AR in their cars to make driving experience more informatics so the person on wheel drives freely. BMW using AR in their car and connect it to the mobile app so the real-time data of car’s engine and other parts can monitor. In present time AR displays information like navigation, speed, car statics, and things surrounding it. The future of AR in automobile will be more comprehensive and advance.
Healthcare- In the healthcare industry, AR helps to reduce risks in surgery and allow surgeons to perform complicated surgery easily. AR also allows surgeons to practice without performing actual surgery and non-experienced surgeons can learn more without making any mistakes. A-R has increased the criteria of learning and experimenting area in healthcare industry.
Education- A-R shows scope in education and learning, where students can learn more about their surroundings. British museums are already using AR to teach about their statues and buildings in more advance way, so the learning process becomes more fun for children. Many AR learning gadgets are now available so the difficult subjects like math have become easier to understand.
Defense- It is the major industry which has invested the bulk of money on training purposes and weaponry. With the help of AR, soldiers can practice warfare more effectively in the virtual world. Countries like US are using augmented immersive team training system with AR helmet which creates war field scenario so the soldiers could counter real incidents more effectively. In fighter planes screen becomes more advance adding AR tech, so the pilot evaluates every situation more easily.
The competition in the techno world has got pace; industries are emerging with other ones to get more fast results. AR and VR both are cousin technologies, and the scope of virtuality is vast and yet to discover fully. Virtual world assisted to look into the unrevealed possibilities. For an example, by using VR headset now defense industry can make virtual warfare place and reduce the casualties happen in practice session. Same as VR, AR also shows potential in different industries, now mechanics can see the actual line of sight and determine the fault of the vehicle and fix it. These examples display the future of AR and VR, and there is no doubt that these technologies will come up with more upgrades for every industry and sector really soon.
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